triadatec.blogg.se

Slitterhead gameplay
Slitterhead gameplay









  1. #Slitterhead gameplay Pc
  2. #Slitterhead gameplay plus

You can watch the Q&A session above, and English subtitles are provided (as well as Arabic, Japanese, Portuguese, Spanish, and Russian). Still, I also want to make something more personal someday.' I want to leverage their skills to go in another direction. Right now, we have staff with the ability to work on action. 'However, I'd rather do that when working with really limited resources, such as budget or having to focus on one individual. 'I want someday to do something with some classic psychological horror themes like I did with Silent Hill,' Toyama said. I'd like to include some horror elements in the slower parts, balancing with the frenzy action moments.'Īnd for all the Silent Hill fans, Toyama may not have plans to revisit that kind of game just yet - but he does want to revisit psychological horror 'someday'. 'T here are some slow and fast moments as well. 'There is a terror aspect that I want to include even if the game lays more towards action,' Okura added. That said, it won't be entirely without it's surprises - even in the 'slower parts'. I want to achieve both action and drama with this game.' It conflicts the mind, making the players reluctant to enter certain fights. 'I wanted a game that could be enjoyed for its action, yet whose concept doesn't solely revolve around killing enemies.

#Slitterhead gameplay Pc

From there, I wanted to widen the player base who could access the game, including players who don't usually play horror games,' Toyama said, as transcribed by PC Gamer.

slitterhead gameplay

It spans over multiple genres where horror is expressed. 'The game doesn't fully enter the horror genre.

#Slitterhead gameplay plus

Responding to questions posed by fans via social media, the team - consisting of CEO and creator Keiichiro Toyama, game director and CTO Junya Okura, plus COO and producer Kazunobu Sato - offered some tantalising teases about the new title, including the hope that it will appeal to 'players who don't usually play horror games'. Slitterhead developer, Bokeh, has shared more details about its upcoming action-horror game. Slitterhead will span 'multiple genres' and appeal to 'players who don't usually play horror games', says developer As for the distribution system, the game should not be split into episodes but should be presented as a compact and complete package, reportedly. The developers are focusing particularly on this feature, but they do not yet intend to talk about it in more detail.

slitterhead gameplay

In Slitterhead, the combat system has canonical elements for a third-person action but will present some surprises. As for the enemies, the idea of ​​"legozu" was linked to the fact of wanting to include creatures that feed on human beings, but the authors wanted something different than usual and that was rather far from traditional zombies, which has led to a reworking of the concept. Looking at Forbidden Siren, the authors reported that the idea of ​​different points of view will somehow fit into the new game as well, albeit in a different way than the sight-jack system experienced in the PlayStation title. Something closer to Silent Hill, in terms of game structure and even deep psychological introspection, had been examined, but the team at the moment has a more action-oriented experience and Slitterhead's structure has been thought of on these skills, which falls more precisely into action-type horror, even if according to Toyama it is not just about eliminating enemies. The third person is not in question, while as regards the general address, Bokeh Studio did not want to follow the path of psychological horror more based on adventure, despite being one of the initial ideas. As for the structure of Slitterhead, it will be a third-person action game, as reported precisely by the developers. In the interview, we learn that the main inspiration for the creation of Slitterhead came from the knowledge of the city of Hong Kong and its peculiarities, as well as from the experiences gained with Forbidden Siren.

slitterhead gameplay

Some other information we can get from this interesting video interview, which was attended by the CEO and creator Keiichiro Toyama (also author of Silent Hill), the CTO and game director Junya Okura (one of the creators of Forbidden Siren) and the COO and producer Kazunobu Sato (another prominent member of Sony's old Japan Studio). SlitterheadBokeh Game Studio, the new independent team founded by some of the authors of Silent Hill and Forbidden Siren who left Sony with the closure of Japan Studio, took part in a question and answer session from which various information on gameplay, structure and inspirations of Slitterhead, their new game in development.įrom Slitterhead we saw a first presentation trailer at The Game Awards 2021, on which we also built a preview.











Slitterhead gameplay